Stocky, happy-go-lucky beings who enjoy wild adventures just as much as a well-deserved nap. Small, hunched beings who love to rampage around in groups. Slender, pointy-eared beings whose kin were the first to inhabit the realms.Ĭat-like beings who move with feline grace. Stout, hardy and stubborn beings who are used to living in the most rugged regions of their world. The Lizardfolk physical form is only available if the Dragon Lords DLC is installed. Now my goal is to challenge myself to make the most unique leaders I can, even if they have certain handicaps, such as destruction adept being somewhat weak on its own.Physical form determines the appearance and first part of the race's description. I am just at the point where I feel like I have a pretty good grasp on the game and I have played all of the "meta" specializations, if there is such a thing. Destruction Master is where the good stuff is to be found. Oh, and Hasty Plunder is great if you're a necromancer, though otherwise not so much. The spells are all very situational, except perhaps Killer Instinct, but that one is mediocre anyway. On the downside, Destruction Adept is one of my least favourite specialisations. So whenever you're leaning too far in one direction or another, cast some Cleanse the Land or Blight Domain spells and you'll be golden. ![]() You'll have spells that boost your evil points and spells that boost your good points. Originally posted by Iguana-on-a-stick:There's actually an advantage to this combination of specialisations: It will be much easier to keep a neutral alignment.
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